Catch the King

Type the revealed cards with your keyboard and the helper shows where the 5s and the king can be, and suggests the move with the best chance of the golden loot (550 pts).

How to use it

  1. 01Choose your goal: silver (400 pts) or golden loot (550 pts).
  2. 02Reveal the cell the helper suggests in the game.
  3. 03Hover that cell and press the number of the revealed card (1–5 or K), with Shift if it flashed.
  4. 04Collect revealed cards with a click or Enter and repeat until the K card.

Metin2 Catch the King: where the 5s are and what to reveal

In the Catch the King minigame the 5×5 board holds 25 face-down cards: seven 1s, four 2s, five 3s, five 4s, three 5s and the king. You play 1,1,1,1,1,2,2,3,3,4,5,K in order. A higher card collects the cell and keeps playing, an equal one collects and is used up, and a lower one is lost with no points. A cell flashes when a 5 is next to it, and your 5 played on a flashing cell gets caught.

Entering cards is instant: hover a cell and press the number of the revealed card (with Shift if the cell flashed). From the flashes it computes the exact chance of a 5 on every cell, then plays thousands of simulations to the end for each move and suggests the one with the best chance of the Golden King’s Loot (550 pts) or the Silver one (400 pts).

FAQ

How many points for the Golden King’s Loot?

Golden loot needs at least 550 pts, silver 400–549, bronze from 10 pts. A card gives 10 pts per pip, the king 100 pts, and a full row, column or diagonal adds another 10 pts.

What does a flashing cell mean?

A cell flashes when one of its 8 neighbours is a 5. No flash rules out 5s around the cell, a flash means at least one is there. The helper combines all flashes and computes exact odds.

When should I play my 5?

Your 5 collects everything that is not next to another 5 and keeps going. That is why the earlier cards are for finding the 5s and the king; during the 5 turn the helper marks safe cells with ✓.

Are my games recorded?

Yes. We analyse every game played to improve the algorithms: we compare the suggestions with the actual results and look for mistakes. The record is anonymous: just the course of the game (cards entered, moves, result), with no account, login or personal data. This record stores nothing in your browser (no cookies) and does not slow the helper down. Separately, and only with your consent, we count visits with Google Analytics.