Metin2 Yut Nori: what to pick in the menu and which piece to move

In the Yutnori minigame you play two pieces against the computer on a traditional Korean board. A stick throw gives Do, Gae, Geol, Yut or Mo (1–5 fields) or Back-do (one field back), and after Yut and Mo you throw again. You start with 250 pts and 20 throws; every throw costs 10 pts, and captures and pieces reaching home add or subtract 10 each. The Golden Trophy needs 220 pts, silver 150.

Before each throw you can pick a result in the menu that gets double the chance. The helper suggests that pick and, after the throw, the piece to move. It predicts the computer’s move from the rule the game uses to choose its piece, plays over a thousand games to the end for every option and suggests the one with the best chance of the Golden (220 pts) or Silver (150 pts) Trophy.

How to use it

  1. Choose your goal: silver (150 pts) or the Golden Trophy (220 pts).
  2. Enter the throws for the first move: yours and the computer’s.
  3. Before your throw, pick the suggested result in the game’s menu, throw and click (or press 1–5, B) what came up.
  4. Move the suggested piece in the game and click it in the helper (or press Enter). After the computer throws, enter its result – the helper makes its move for you.

FAQ

How many points for the Golden Yutnori Trophy?

The Golden Trophy needs at least 220 pts, silver 150–219, below that you get the bronze bundle. You start with 250 pts; every throw is −10, catching a computer piece +10, your piece home +10, and a caught piece or a computer piece home −10. The extra throw after Yut and Mo is free.

What does picking a result in the menu do?

The picked result gets double the chance. Otherwise every allowed result is equally likely, but the same result never comes up twice in a row and the extra throw has no Yut or Mo. That is why the best pick changes every throw and the helper recomputes it.

Should I catch the computer’s pieces?

Usually yes: a capture gives +10 pts and sets the computer back, and each of its pieces reaching home is −10. The helper compares the capture with other moves over thousands of simulated games, so sometimes it prefers a shortcut or running away instead.