Yutnori
Enter your stick throws and get the menu pick before each throw and the best piece to move for the Golden Trophy (220 pts).
How to use it
- 01Choose your goal: silver (150 pts) or the Golden Trophy (220 pts).
- 02Enter the throws for the first move: yours and the computer’s.
- 03Before your throw, pick the suggested result in the game’s menu, throw and click (or press 1–5, B) what came up.
- 04The helper marks the best move on the board by itself – make it in the game (if you moved differently, click the other piece). After the computer throws, enter its result or point to its piece and field on the board – the helper makes the computer’s move for you.
Metin2 Yutnori: what to pick in the menu and which piece to move
In the Yutnori minigame you play two pieces against the computer on a traditional Korean board. A stick throw gives Do, Gae, Geol, Yut or Mo (1–5 fields) or Back-do (one field back), and after Yut and Mo you throw again. You start with 250 pts and 20 throws; every throw costs 10 pts, and captures and pieces reaching home add or subtract 10 each. The Golden Trophy needs 220 pts, silver 150.
Before each throw you can pick a result in the menu that then comes up more often. The helper suggests that pick and, after the throw, the piece to move. It predicts the computer’s move from the rule the game uses to choose its piece, plays over a thousand games to the end for every option and suggests the one with the best chance of the Golden (220 pts) or Silver (150 pts) Trophy.
FAQ
How many points for the Golden Yutnori Trophy?
The Golden Trophy needs at least 220 pts, silver 150–219, below that you get the bronze bundle. You start with 250 pts; every throw is −10, catching a computer piece +10, your piece home +10, and a caught piece or a computer piece home −10. The extra throw after Yut and Mo is free. A loss (the computer gets home first or your 20 throws run out) resets your points to zero, so it ends with the bronze bundle.
What does picking a result in the menu do?
The picked result gets about 15% extra chance (about 30% on the extra throw). Otherwise the throw works like four sticks: Gae comes up most often (about 35%), then Geol (24%) and Do (20%), while Yut, Mo and Back-do are rare (8%, 8% and 5%). The extra throw gives Geol more often, and Yut and Mo can come up in it too. Throws are independent, so the same result can come up several times in a row. We measured these chances on thousands of throws entered in the helper, and it recomputes the best pick before every throw.
Should I catch the computer’s pieces?
Usually yes: a capture gives +10 pts and sets the computer back, and each of its pieces reaching home is −10. The helper compares the capture with other moves over thousands of simulated games, so sometimes it prefers a shortcut or running away instead.
Are my games recorded?
Yes. We analyse every game played to improve the algorithms: we compare the suggestions with the actual results and look for mistakes. The record is anonymous: just the course of the game (cards entered, moves, result), with no account, login or personal data. This record stores nothing in your browser (no cookies) and does not slow the helper down. Separately, and only with your consent, we count visits with Google Analytics.