Bonuses
Every bonus an item can have in Metin2, worded exactly as in the game.
Item stats
| Attack Value | Attack Value 10 - 12 |
| Magical Attack Value | Magical Attack Value 10 - 12 |
| Defence | Defence 10 |
Character stats
| Max. HP | Max. HP +10 |
| Max. SP | Max. SP +10 |
| Vitality | Vitality +10 |
| Intelligence | Intelligence +10 |
| Strength | Strength +10 |
| Dexterity | Dexterity +10 |
| Movement Speed | Movement Speed 10% |
| HP Regeneration | HP Regeneration +10% |
| SP Regeneration | SP Regeneration +10% |
| Chance to get back SP when hit | 10% Chance to get back SP when hit |
| Chance to restore SP | 10% Chance to restore SP |
| Potion effect raise | Potion 10% effect raise |
| Chance, to restore HP | 10% Chance, to restore HP |
| Max. Endurance | Max. Endurance +10 |
| Max. HP | Max. HP +10% |
| Max. SP | Max. SP +10% |
| Energy | Energy 10 |
| Sung Ma's will (STR) | 10 Sung Ma's will (STR) |
| Sung Ma's will (VIT) | 10 Sung Ma's will (VIT) |
| Sung Ma's will (RES) | 10 Sung Ma's will (RES) |
| Sung Ma's will (INT) | 10 Sung Ma's will (INT) |
Attack and damage
| Attack Speed | Attack Speed +10% |
| Casting Speed | Casting Speed +10% |
| Poisoning chance | Poisoning chance 10% |
| Faint chance | Faint chance 10% |
| Slowing chance | Slowing chance 10% |
| Chance of critical hit | Chance of critical hit +10% |
| Chance for piercing Hits | 10% Chance for piercing Hits |
| Damage will be absorbed by HP | 10% damage will be absorbed by HP |
| Damage will be absorbed by SP | 10% damage will be absorbed by SP |
| Chance to rob SP | 10% chance to rob SP |
| Range m | Range +10 m |
| Attack Value | Attack Value +10 |
| Magical Attack Value | Magical Attack Value +10 |
| Attack Value | Attack Value +10% |
| Average Damage | Average Damage 10% |
| Magic attack | Magic attack +10% |
| Magic/melee attack | Magic/melee attack +10% |
| Bleeding attack | Bleeding attack + 10% |
| Magic penetration of | Magic penetration of 10% |
| Sword Defence Break | Sword Defence Break +10% |
| Two-handed Defence Break | Two-handed Defence Break +10% |
| Dagger Defence Break | Dagger Defence Break +10% |
| Bell Defence Break | Bell Defence Break +10% |
| Fan Defence Break | Fan Defence Break +10% |
| Arrow Defence Break | Arrow Defence Break +10% |
| Claw Defence Break | Claw Defence Break +10% |
| Precision | Precision 10 |
Strength against monsters
| Strong against Half Humans | Strong against Half Humans +10% |
| Strong against Animals | Strong against Animals +10% |
| Strong against Orcs | Strong against Orcs +10% |
| Strong against Mystics | Strong against Mystics +10% |
| Strong against Undead | Strong against Undead +10% |
| Strong against Devils | Strong against Devils +10% |
| Strength against monsters | Strength against monsters +10% |
| Strong against Zodiac Monsters | Strong against Zodiac Monsters +10% |
| Strong against Insects | Strong against Insects +10% |
| Strong against Desert Monsters | Strong against Desert Monsters +10% |
| Resistance to Half Humans | Resistance to Half Humans 10% |
| Attack damage against bosses | +10% attack damage against bosses |
| Strength against Metin stones | +10% strength against Metin stones |
| Strong against Mysteries | Strong against Mysteries +10% |
| Strong against Dragons | Strong against Dragons +10% |
Fighting classes (PvP)
| Strong against Warriorr | Strong against Warriorr +10% |
| Strong against Ninjas | Strong against Ninjas +10% |
| Strong against Sura | Strong against Sura +10% |
| Strong against Shamans | Strong against Shamans +10% |
| Defence chance against warrior attacks | Defence chance against warrior attacks: 10% |
| Defence chance against ninja attacks | Defence chance against ninja attacks: 10% |
| Defence chance against sura attacks | Defence chance against sura attacks: 10% |
| Defence chance against shaman attacks | Defence chance against shaman attacks: 10% |
| Strong against Lycans | Strong against Lycans + 10% |
| Defence chance against Lycan attacks | Defence chance against Lycan attacks 10% |
Defence and resistances
| Chance to block a close-combat attack | Chance to block a close-combat attack 10% |
| Chance to avoid Arrows | Chance to avoid Arrows 10% |
| Sword Defence | Sword Defence 10% |
| Two-Handed Defence | Two-Handed Defence 10% |
| Dagger Defence | Dagger Defence 10% |
| Bell Defence | Bell Defence 10% |
| Fan Defence | Fan Defence 10% |
| Arrow Defence | Arrow Defence 10% |
| Magic Resistance | Magic Resistance 10% |
| Chance to reflect close combat hits | 10% Chance to reflect close combat hits |
| Chance to reflect Curse | Chance to reflect Curse: 10% |
| Poison Resistance | Poison Resistance 10% |
| Defence against faint | Defence against faint |
| Defence against slowing | Defence against slowing |
| Immune against falling down | Immune against falling down |
| Defence | Defence +10 |
| Magical Defence | Magical Defence +10 |
| Defence | Defence +10% |
| Average Damage Resistance | Average Damage Resistance 10% |
| Resistance against critical hits | Resistance against critical hits +10% |
| Resistance against piercing hits | Resistance against piercing hits +10% |
| Bleeding Attack Resistance | Bleeding Attack Resistance: +10% |
| Claw Defence | Claw Defence +10% |
| Fall Resistance | Fall Resistance +10% |
Elements
| Fire Resistance | Fire Resistance 10% |
| Lightning Resistance | Lightning Resistance 10% |
| Wind Resistance | Wind Resistance 10% |
| Ice Resistance | Ice Resistance +10% |
| Earth Resistance | Earth Resistance +10% |
| Darkness Resistance | Darkness Resistance 10% |
| Power of Lightning | Power of Lightning +10% |
| Power of Fire | Power of Fire +10% |
| Power of Ice | Power of Ice +10% |
| Power of the Wind | Power of the Wind +10% |
| Power of Earth | Power of Earth +10% |
| Power of Darkness | Power of Darkness +10% |
Skills
| Skill Damage | Skill Damage 10% |
| Resistance against Skill Damage | Resistance against Skill Damage 10% |
EXP, Yang and drops
| Chance for EXP Bonus | 10% Chance for EXP Bonus |
| Chance to drop double Yang | 10% Chance to drop double Yang |
| Chance to drop double the Items | 10% Chance to drop double the Items |
| EXP | EXP +10% |
| Item drop chance increased by | Item drop chance increased by 10% |
| Yang drop chance increased by | Yang drop chance increased by 10% |
Other
| Siła w walce z potworami Mroku Księżyca | Siła w walce z potworami Mroku Księżyca 10% |
| Costume bonus | Costume bonus 10% |
| Absorption rate | Absorption rate: 10% |
| Chance of not knocking enemies back for 20 seconds. Cooldown: 2 min. | 10% chance of not knocking enemies back for 20 seconds. Cooldown: 2 min. |